How to boost in-app purchases for your e-commerce brand
In-app purchases, i.e. directly from a mobile application, has become a major trend among consumers. They are 74% say they use mobile applications with the main intention of making a purchase. Mobile purchases also accounted for 44% of e-commerce revenues by 2023.
Creating your own mobile application is therefore an excellent way of differentiating yourself from your competitors and attracting an audience that buys mainly or even exclusively via a smartphone. But this new acquisition and loyalty channel means that you need to adapt the shopping journey and offer a unique experience, different from the web and retail.
In this article, we present some practical advice and inspiring examples of how to boost your in-app sales.
What is in-app purchasing (definition)
As the name suggests, in-app purchases are simply transactions carried out via an e-commerce application In the early days of mobile technology, the vast majority of these transactions were purchases of :
- features (such as new filters for a photo editing application);
- or consumables in a mobile video game (such as extra lives or accessories to boost your avatar’s powers).
But with the ever-increasing use of mobile shopping (smartphones and tablets), brands have started to develop their own shopping applications. In-app purchasing offers many advantages for e-commerce companies.
By encouraging consumers to download a dedicated application, they create a much closer relationship with their audience. L’application leur permet en effet d’envoyer à ses clients des SMS, des notifications push, etc.
But above all, it’s an excellent way of creating a much more immersive bubble. With a web browser, it’s much easier for customers to leave the shop, for example to compare the brand’s offer with that of competitors.
How in-app competitions can influence users’ purchasing behaviour
Whether in retail, on the web or in mobile marketing, gamification offers brands a wide range of tools for capturing the attention, engaging and retaining the loyalty of consumers. Brands that want to boost in-app purchases can use the mechanics specific to the world of games at every stage of the customer journey.
To boost app downloads and drive buyers to the app
The first challenge for brands looking to boost their in-app sales is quite simply to increase the number of downloads. This can be achieved through a number of different strategies. App-Store Optimization (or ASO), for example, involves optimizing content so that the application is promoted on the dedicated shops (Play Store, App Store, etc.).
Brands can also offer attractive benefits to their prospects or customers to encourage them to buy in app. For example, downloading the app will entitle them to a discount voucher on their first purchase, a selection of exclusive products or lower delivery charges than on the e-commerce shop.
Marketing competitions are also an excellent way of raising awareness of your application and encourage its audience to download it. A winning instant (such as a Wheel of fortune for example) can enable the brand to encourage its customers to make their first in-app purchase. The prize will take the form of a voucher that can only be used on the app.
Building customer loyalty in app
Once the application has been downloaded, the next step is to encourage users to make their first in-app order. As we’ve seen, offering a discount after each new download, which can only be used on the first mobile purchase, is already a good conversion driver.
But the brand can also target other relevant triggers to convince users when they are about to buy. These might include the first product selected or a shopping basket abandonment (the customer leaves the application without purchasing the items they have selected).
For each of these pre-determined actions, the company can automatically send an in-app message or SMS that redirects to a marketing game encouraging the customer to validate their order in exchange for benefits (discount, access to the VIP club, etc.)
Playable marketing is also proving highly effective in retaining new in-app buyers. It allows a game to be shared directly in the application’s purchase path, without any redirection. This is a crucial factor in boosting brand sales. In fact, a study shows that mobile users make 37% more purchases than other customers (e-commerce and retail).
Competitions with a purchase obligation or reserved for loyalty programme members are a good way of encouraging repeat orders. By activating the reward circuit, gamification mechanisms make shoppers want to continue consuming in order to reap new and ever more attractive benefits.
Tips and examples for boosting in-app purchases through gamification
We have just seen that playable marketing is an effective strategy for increasing sales. To achieve its commercial objectives, the brand can draw on the best practices of companies that have succeeded in optimise their mobile marketing.
Using transactional data to personalise the in-app shopping experience
As with any sales channel, personalisation is now a key driver of conversion and loyalty for brands. They need to adapt their purchasing path from the behavioural and transactional data they have on their customers. With this information, they can make more targeted recommendations, present more relevant content, and so on.
Supermarket giant Lidl has understood this perfectly well, and has integrated it into its in-app purchase strategy. The Lidl Plus application enables the company to centralise customer purchasing data. Users can find their till receipts, making it easier to monitor their budget. The brand, for its part, is boosting its in-app purchases by offering discount coupons based on the consumption habits of each customer.
Lidl is going a step further by using this customer data to personalise the gaming experience. Based on in-store purchases, users can access tailored games and rewards. As a result, the application has over 5 million active users and records millions of games played every week.
Offer games with an obligation to buy or accessible based on a volume of points
As we saw a moment ago, Playable marketing is a good way of building customer loyalty, whatever the channel used. Within an application and with the aim of increasing its re-purchase rate, the brand can simply make its interactive experiences accessible only to customers who have have already made an in-app purchase or have accumulated a certain number of loyalty points.
This is the strategy adopted by Coca Cola for its mobile application. To be eligible for attractive prizes (such as tickets to a football match), mobile customers must have accumulated 100 loyalty points.
The same goes for Fuzz Tea, which launched a competition with an obligation to buy. To take part, the brand’s customers had to enter the code shown on their receipt.
Conclusion
Gamification is an effective way of influencing consumer behaviour in a fun and subtle way. Your brand can use this lever to boost the number of downloads of its application and its volume of in-app sales. Find out how Adictiz can help you gamify your in-app journey.