![Battle | easyVoyage](https://www.adictiz.com/wp-content/uploads/2024/01/playable-ads-easyvoayge.webp)
Battle | easyVoyage
This is a demonstration of the Adictiz game mechanics and does not constitute a real campaign.
Study user preferences with a Battle game
Ideal mechanism for conducting a survey between two products/services and gathering insights
Immerse yourself in the enchanting world of travel with easyVoyage’s Playable Ads campaign. The Battle mechanic offers an immersive experience based on choice. You’ll be invited to choose between two landscapes, each representing trendy travel destinations. A playful exploration that opens the door to virtual adventures and transports you to captivating horizons.
Simple to understand and highly engaging, the Battle mechanic transforms into an opportunity for easyVoyage to create authentic interaction with its audience. By encouraging participants to choose their preferences from among attractive destinations, the easyVoyage Playable Ads campaign becomes a genuine ambassador for the diversity of travel offers.
This campaign goes beyond simple promotion; it is an invitation to escape, reflecting easyVoyage’s expertise in the world of tourism. Whether you’re passionate about discovery or looking for travel ideas, this fun experience takes you to the heart of the world’s most beautiful destinations, offering a foretaste of extraordinary travel experiences just a click away.
Format half-page
This is a very popular playable ads format, thanks to its impactful, uniform size.
This is a demonstration of the Adictiz game mechanics and does not constitute a real campaign.
![inline-rectangle-playable-ads](https://www.adictiz.com/wp-content/uploads/2024/01/format-pave-playable-ads-1.webp)
Inline-rectangle format
This format makes it easier to integrate playable ads into (or close to) editorial content, and limits the effect of banner blindness.
This is a demonstration of the Adictiz game mechanics and does not constitute a real campaign.
Inline-rectangle
This format makes it easier to integrate playable ads into (or close to) editorial content, and limits the effect of banner blindness.
This is a demonstration of the Adictiz game mechanics and does not constitute a real campaign.
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