Wait marketing: make the wait worthwhile with gamification

Wait marketing: make the wait worthwhile with gamification

Think about the last time you went shopping, went to the doctor or took a plane…

Although these activities are very different, they have one thing in common : waiting. You’ve probably had to wait at the checkout to pay for your shopping, wait outside a concert hall to see your favourite artist or queue to scan your hand luggage before boarding a plane.

For users, this waiting time is often a test of patience and a waste of time. And yet.., the wait can be transformed into a much more qualitative experience and productive thanks to wait marketing. It can even turn an unpleasant moment into a fun, playful experience thanks to gamification.

In this article, we give you tips on how to improve your customer journey and engage users interactively using wait marketing.

What is wait marketing?

Wait marketing involves companies capitalising on consumers’ attention at this precise moment to engage them. It can therefore be defined as a non-intrusive communication strategy, and even a timely one, since it takes shape precisely at a time when any form of distraction is welcome.

According to a survey by Pew Research, 77% of people use their smartphone when they are waiting for a call.
53% use their smartphone when queuing, mainly to avoid boredom.

Broadcast a marketing animation in a queue
does not disturb the user by interrupting their activity (as when an advert is broadcast between two stories on social networks, for example). On the contrary, it allows them to distract themselves during a time that is traditionally perceived as boring or unproductive.

The benefits of expectation marketing

Waiting time, in itself, is the ideal time to capture consumers’ attention and make it easier to remember a commercial message. This is the case, for example, with posters in the metro or at bus stops. But by adding a touch of creativity and interactivity to these static formats, brands can turn waiting into an engaging brand experience, and even convert new prospects.

It’s also a way of making the most of areas where consumers spend a lot of time, but which are not traditionally used as communication channels. The queuing space in a physical shop, for example, can be used to highlight products and boost the cross-selling rate. But it does not generally convey an interactive experience with the brand, which would nevertheless be more engaging for the customer.

The non-intrusive aspect of this form of advertising also enables companies to create a closer relationship with consumers. The brand offers them a real experience and enables them to pass a time that was previously considered unpleasant or pointless more quickly. The brand becomes a source of entertainment as well as a commercial organisation promoting its products.

This waiting period is no longer a constraint, but an opportunity. To achieve this, companies can create an interactive experience based on insights customers. The challenge is therefore to understand your audience and how the brand can ensure that they have a good time.

Companies can take advantage of wait marketing to :

  • Motivating customers to come to the point of sale;
  • Keep customers entertained while they wait and prevent them from abandoning their purchase;
  • Reward waiting time with instant wins;
  • Collect data on purchasing intentions to personalise the customer journey
  • Develop your sales.

Boost your wait marketing strategy with gamification

If the traditional waiting experience is generally considered to be unpleasant by individuals, it is because it is most often considered to be boring or a waste of time. The challenge for companies wishing to take advantage of this moment to engage consumers is mainly about entertaining them.

This is where gamification comes in. This marketing strategy involves offering users playful experiences, incorporating mechanisms traditionally used in the world of games.

Rather than taking advantage of consumers’ attention to broadcast an advertisement, companies can engage them via an interactive and entertaining animation such as :

  • An instant win: this format allows the company to liven up a queue while rewarding its customers for their patience. In practical terms, it allows them to instantly win discount vouchers (or other prizes) by playing a game such as the wheel of fortune or the one-armed bandit, for example.
  • Action games (like a quiz, a surveya vote or
    a swiper). Ce format interactif permet à l’entreprise de divertir ses clients pendant l’attente. Là encore, elle peut récompenser leur patience en mettant en jeu des lots ou autres avantages. Mais c’est aussi un moyen efficace de collecter des données sur les préférences de son audience et, par exemple, d’analyser leurs intentions d’achat.

With a Playable Marketing solution, companies can capitalise even more effectively on their customers’ expectations. For example, the geolocation function makes it possible to restrict access to the game to customers in the queue.

The CRM connection tool, for its part, makes it possible to exploit the data collected at a point of sale (particularly on purchase intentions) to offer personalised in-store or online support. The brand can then turn this data into a sales opportunity.

Expectation marketing: scenarios and inspiring examples

In practice, the typical scenario for a wait marketing event will take this form:

  1. Drive to store. The customer goes to the shop and finds himself in a queue;
  2. Access to the game. They can find out about the game using the posters in the queue and access it using the QR code or URL. The game can also be presented on an interactive terminal.
  3. Registration. They register using a simplified form and can decide to become opt-in for the brand and its partners.
  4. Participation. They can play a game and discover their prize more easily. What’s more, the brand can customise the game to suit a wide range of scenarios.
  5. Revelation and gain. Dans le cas d’un instant gagnant, il gagne immédiatement un bon de réduction utilisable en point de vente. Si la marque choisit une mécanique de tirage au sort (qui permet de récompenser les participants après leur visite en magasin), le client peut recevoir sa dotation par email ou SMS. Il peut s’agir là aussi d’un bon d’achat qui l’encouragera à repurchase from the brand.

An example of a marketing campaign to keep people waiting

Auchan supermarkets, for example, have set up a wait marketing campaign in their outlets. To coincide with its end-of-year sales peak, the chain gave away the following for every purchase over €10 in shop a scratch card with a unique code as well as an additional card for loyalty card holders. The campaign attracted almost 183k registrations in 2 weeks and 325K codes were used.

Eurotunnel, the company that operates the Channel Tunnel, has capitalised on the expectations of its users to raise its profile and generate new leads. To do this, the company used a one-armed bandit with a registration form, accessible only to holders of a ticket number. This captivating format and the use of
attractive prizes (smartphones and earpods) boosted the participation rate, with a total of 29K games played.

Wait-marketing-example

Conclusion

Wait marketing is therefore a profitable strategy for capitalising on customer expectations and taking advantage of the opportunity to engage them through interactive activities. Take advantage of this opportunity to improve your customer experience and strengthen your brand image with
more than 60 gamified formats offered by Adictiz.

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.

How to boost in-app purchases for your e-commerce brand

How to boost in-app purchases for your e-commerce brand

In-app purchases, i.e. directly from a mobile application, has become a major trend among consumers. They are 74% say they use mobile applications with the main intention of making a purchase. Mobile purchases also accounted for 44% of e-commerce revenues by 2023.

Creating your own mobile application is therefore an excellent way of differentiating yourself from your competitors and attracting an audience that buys mainly or even exclusively via a smartphone. But this new acquisition and loyalty channel means that you need to adapt the shopping journey and offer a unique experience, different from the web and retail.

In this article, we present some practical advice and inspiring examples of how to boost your in-app sales.

What is in-app purchasing (definition)

As the name suggests, in-app purchases are simply transactions carried out via an e-commerce application In the early days of mobile technology, the vast majority of these transactions were purchases of :

  • features (such as new filters for a photo editing application);
  • or consumables in a mobile video game (such as extra lives or accessories to boost your avatar’s powers).

But with the ever-increasing use of mobile shopping (smartphones and tablets), brands have started to develop their own shopping applications. In-app purchasing offers many advantages for e-commerce companies.

By encouraging consumers to download a dedicated application, they create a much closer relationship with their audience. L’application leur permet en effet d’envoyer à ses clients des SMS, des notifications push, etc.

But above all, it’s an excellent way of creating a much more immersive bubble. With a web browser, it’s much easier for customers to leave the shop, for example to compare the brand’s offer with that of competitors.

How in-app competitions can influence users’ purchasing behaviour

Whether in retail, on the web or in mobile marketing, gamification offers brands a wide range of tools for capturing the attention, engaging and retaining the loyalty of consumers. Brands that want to boost in-app purchases can use the mechanics specific to the world of games at every stage of the customer journey.

To boost app downloads and drive buyers to the app

The first challenge for brands looking to boost their in-app sales is quite simply to increase the number of downloads. This can be achieved through a number of different strategies. App-Store Optimization (or ASO), for example, involves optimizing content so that the application is promoted on the dedicated shops (Play Store, App Store, etc.).

Brands can also offer attractive benefits to their prospects or customers to encourage them to buy in app. For example, downloading the app will entitle them to a discount voucher on their first purchase, a selection of exclusive products or lower delivery charges than on the e-commerce shop.

Marketing competitions are also an excellent way of raising awareness of your application and encourage its audience to download it. A winning instant (such as a Wheel of fortune for example) can enable the brand to encourage its customers to make their first in-app purchase. The prize will take the form of a voucher that can only be used on the app.

in-app marketing game

Building customer loyalty in app

Once the application has been downloaded, the next step is to encourage users to make their first in-app order. As we’ve seen, offering a discount after each new download, which can only be used on the first mobile purchase, is already a good conversion driver.

But the brand can also target other relevant triggers to convince users when they are about to buy. These might include the first product selected or a shopping basket abandonment (the customer leaves the application without purchasing the items they have selected).

For each of these pre-determined actions, the company can automatically send an in-app message or SMS that redirects to a marketing game encouraging the customer to validate their order in exchange for benefits (discount, access to the VIP club, etc.)

Playable marketing is also proving highly effective in retaining new in-app buyers. It allows a game to be shared directly in the application’s purchase path, without any redirection. This is a crucial factor in boosting brand sales. In fact, a study shows that mobile users make 37% more purchases than other customers (e-commerce and retail).

Competitions with a purchase obligation or reserved for loyalty programme members are a good way of encouraging repeat orders. By activating the reward circuit, gamification mechanisms make shoppers want to continue consuming in order to reap new and ever more attractive benefits.

Tips and examples for boosting in-app purchases through gamification

We have just seen that playable marketing is an effective strategy for increasing sales. To achieve its commercial objectives, the brand can draw on the best practices of companies that have succeeded in optimise their mobile marketing.

Using transactional data to personalise the in-app shopping experience

As with any sales channel, personalisation is now a key driver of conversion and loyalty for brands. They need to adapt their purchasing path from the behavioural and transactional data they have on their customers. With this information, they can make more targeted recommendations, present more relevant content, and so on.

Supermarket giant Lidl has understood this perfectly well, and has integrated it into its in-app purchase strategy. The Lidl Plus application enables the company to centralise customer purchasing data. Users can find their till receipts, making it easier to monitor their budget. The brand, for its part, is boosting its in-app purchases by offering discount coupons based on the consumption habits of each customer.

Lidl is going a step further by using this customer data to personalise the gaming experience. Based on in-store purchases, users can access tailored games and rewards. As a result, the application has over 5 million active users and records millions of games played every week.

Example-purchase-in-app

Offer games with an obligation to buy or accessible based on a volume of points

As we saw a moment ago, Playable marketing is a good way of building customer loyalty, whatever the channel used. Within an application and with the aim of increasing its re-purchase rate, the brand can simply make its interactive experiences accessible only to customers who have have already made an in-app purchase or have accumulated a certain number of loyalty points.

This is the strategy adopted by Coca Cola for its mobile application. To be eligible for attractive prizes (such as tickets to a football match), mobile customers must have accumulated 100 loyalty points.

The same goes for Fuzz Tea, which launched a competition with an obligation to buy. To take part, the brand’s customers had to enter the code shown on their receipt.

Conclusion

Gamification is an effective way of influencing consumer behaviour in a fun and subtle way. Your brand can use this lever to boost the number of downloads of its application and its volume of in-app sales. Find out how Adictiz can help you gamify your in-app journey.

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.

Playable marketing: how to gamify and optimise the consumer buying proces

Playable marketing: how to gamify and optimise the consumer buying proces

A brand that can maintain its profitability over the long term is a brand that knows how to engage its customers. Engagement (i.e. the depth, quality and frequency of interactions between a company and its audience) is the primary indicator of commercial performance.

It’s engagement that boosts a brand’s visibility, converts prospects into customers and, above all, builds loyalty. Engaged customers (particularly through gamification mechanisms) are more likely to buy regularly from the same brand, recommend it to friends and family, etc.

To activate the neurons in our brains and engage their customers effectively, brands can rely on Playable Marketing. By taking up the elements traditionally associated with games (points, competition, progression from one level to the next), brands can optimise the purchasing journey and boost their revenue.

In this article, we explain how you can make the most of the advantages of playable marketing at every stage of your customer journey!

What is playable marketing and what impact does it have on buyers?

Whether in education, healthcare or marketing, organisations are all looking for effective tools to capture and maintain the attention of their audience. Gamifying the way they speak to their audiences is a highly relevant strategy for achieving this objective.

Why ? It’s all in our brains. Lors de la phase de découverte, lorsqu’un consommateur commence à se familiariser avec une nouvelle marque, les éléments empruntés au jeu permettent par exemple d’améliorer la rétention d’information.

Neuroscience has shown that gamification acts as a catalyst for hippocampal memory, which encourage the store of new data in long-term memory. We also know that our brains are more likely to retain information when it is associated with positive experiences.

During the consideration phase, when consumers are comparing a brand’s offer with that of its competitors, gamification can play the role of a differentiating element. The fun aspect, as well as the opportunity to unlock rewards, strengthens customer commitment and encourages them to make a purchase.

In fact, Gamification releases dopamine, a neurotransmitter that creates positive associations when we win something or achieve a goal. The feeling of happiness and satisfaction increases. We are therefore much more motivated to buy from a brand that offers a gamified buying experience. Playable marketing is therefore a powerful loyalty-building lever .

By increasing the number of interactions between the customer and the company, gamified marketing campaigns also enable more comprehensive data to be collected. This information gives the brand a much more detailed understanding of the needs, preferences and motivations of its audience. The brand can use this information to optimise the buying process, improve the customer experience and even perfect its products.

Creating an engagement loop through gamification

One of the key mechanisms in gamification is the engagement loop. Les utilisateurs sont motivés à effectuer une action (e.g subscribing to a newsletter, buying a new product or leaving a review) because this action unlocks a reward. With each new action, customers can access even more interesting prizes. This strengthens their bond with the brand and their feeling of belonging to its community. Gamification also activates the reward circuit. it makes customers want to prolong their interaction with the brand (in particular by continuing to consume) in order to conitnue to reap the benefits.

The reward, but also the recognition offered by the brand (via a badge for its most loyal customers or access to a VIP club) becomes a motivating factor in itself. And the commitment loop starts all over again.

This is why Playable marketing is not just about converting new customers. More importantly, it builds loyamty among customers who have already bought from the brand and boosts their Lifetime Value. brands that make good use of gamification to optimise their customer experience and their buying journey will see their incomes increase significantly.

For example, with its gamified application Run Club, Nike has increased its cusotmers’ sense of belonging. It encourages more frequent interactions and a higher re-pruchase rate. The same goes for Starbucks, whose loyalty program consists of accumulating points to move up to higher levels. This program has generated 40% of the company’s revenues and a 7% increase in sales in 2019.

Best practices for designing a gamified shopping experience

Interactive marketing formats and the gamification of marketing content enable companies to optimise their purchasing paths. However, simply introducing game elements is not enough to move a prospect up the conversion funnel.

Here are the best practices to keep in mind to maximise conversions thanks to Playable marketing.

Getting to know your customers

The first step in designing a gamified shopping experience is to understand your target audience, what they are looking for and what motivates them. This in-depth knowledge is facilitated precisely by gamification (as a tool for data collection and enrichment)). Les marques peuvent en effet récolter des données qualifiées issues de formulaires de participation, ou directement via l’expérience de jeu (par exemple en faisant choisir à son audience son produit préféré etc)

Using the data at its disposal, the company will be able to adapt its interactive animations to the needs of its customers. It’s also a good time to segment the data collected in order to personalise and boost the performance of its campaigns .

Setting clear objectives

The brand will then need to determine which stage of the purchaising journey it wishes to reinforce. It is moe relevant and affordable to determine the strategic contact points where gamification will enable the company to boost its results.

Depending on which part of the conversion funnel is most problematic (awareness, consideration, purchase, loyalty), the company can determine which marketing games to offer and when.

Incorporate relevant game elements for each stage of the customer journey

When a brand adds gamified elements to its shopping journey, it is crucial that they make sense in the context of the customer experience. For example, introducing a points and reward system is relevant in the post-purchase phase to build consumer loyalty.

On the other hand, interactive formats such as competitions and instant wins are more effective at the moment of discovery and consideration.They will help to boost brand visibility and convert new prospects more effectively.

Enhancing the added value of gamified elements

The final step is to regularly evaluate the effectiveness of gamification of the pruchasing journey. Tracking precise metrics (conversion, lead generation, retetention) will enable the company to optimise its shopping experience and achieve its objectives.

Conclusion

By following these best practices, you can create a gamified customer experience that is both more engaging for your customers and more effective for your brand. We provide a complete catalogue of interactive formats to target buyers at every stage of your customer journey. Whether you want to engage your audience, convert prospects or build customer loyalty you’ll find a gamified animation to meet your needs!

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.

UGC (User Generated Content), definition, marketing trends

UGC (User Generated Content), definition, marketing trends

UGC (or User Generated Content) is not a new marketing trend in 2024. An increasing number of brands are in fact encouraging and reusing photos, videos and written testimonials shared by their customers to enrich their content marketing strategy.

But like any popular strategy, it is crucial for brands wishing to use UGC to stand out from the crowd. If you’re already capitalising on this authentic content to engage your audience but you want to take it a step further, this article will take you deeper into the subject of User Generated Content.

We take a closer look at the different ways in which UGC can enrich your content marketing. You’ll also find some practical advice on how to boost your UGC strategy, with a particular focus on gamification.

What is UGC (User Generated Content)?

User-generated content (or UGC) refers to any form of content created by users or consumers rather than by brands or companies. This can range from images, videos, written testimonials to blog posts (e.g. a product review) and much more.

The whole point of UGC is that, unlike content produced by companies, it offers a more authentic representation of products or services they offer. When a customer takes a photo of themselves wearing a piece of clothing or shares their opinion on a new beauty treatment, they are naturally doing so in a more objective way. Their experience or testimonial is not perceived by other users as marketing content designed to encourage them to buy.

This is why consumers trust UGC more than brand publications to guide their purchasing decisions;

  • 85% of consumers say they turn to UGC-type content rather than branded content when making purchasing decisions.
  • What’s more, 62% of consumers are more likely to buy a product if they can consult photos and videos of people buying the product in question.

The different objectives of UGC

As well as being a highly effective purchase driver, UGC (User Generated Content) also encourages exchanges between the brand and its customers.

Brands that decide to integrate UGC into their content marketing strategy can use it as a lever to :

  • Gain subscribers and boost your visibility on social networks. Challenges launched by brands, particularly photo and video competitionsare an excellent way of growing your community and raising your profile. UGC allows companies to make themselves known to their customers’ friends and subscribers. And so naturally extend their visibility to affinity audiences.
  • Increase buyer commitment, on social networks or on its online shop. Internet users spend 90% more time on a website that incorporates UGC content (on its product sheets, for example) than a site that does not. UGC acts as social proof that reassures them at the time of purchase.
  • Collecting e-mails for reactivation. Les campagnes d’UGC peuvent également s’inscrire dans une stratégie d’enrichissement de données clients. Il suffira de lancer un concours d’UGC offrant de la valeur en échange d’une adresse email ou de réponses à un sondage. Par exemple, les participants peuvent partager des photos de plats cuisinés avec les produits commercialisés par l’entreprise en échange d’un ebook de recettes.
  • Stimulating repeat purchases and building customer loyalty. L’UGC est un puissant levier de rétention des clients. Une fois la commande passée et le produit reçu, les marques peuvent encourager les utilisateurs à partager leur avis ou une photo illustrant leur expérience. En échange, ils recevront des coupons de réduction pour déclencher un nouvel achat ou d’autres avantages (programme VIP, etc.)
User-Generated-Content-example

How can you boost your UGC strategy?

UGC (User Generated Content) is therefore a good way of capitalising on the authenticity and creativity of your community to strengthen your content marketing strategy. But you still need to encourage your audience to share content that is relevant to your brand, and know how to use it wisely.

Here are 3 tips for optimising your UGC strategy.

1. Create a brand experience worth sharing

The first step in encouraging your audience to produce UGC is to create a brand experience that makes you want to be immortalised and re-shared on your networks. That’s what restaurants are doing by coming up with highly Instagrammable dishes that customers will immediately want to take a photo of and post on their social media.

Unboxing, for example, can be a crucial part of the customer experience. Beautiful packaging naturally encourages consumers to create and distribute UGC. The use of the product or service itself can also be an excellent way of encouraging users to produce content.

For example, a beauty products brand can share with its customers (via a series of post-purchase emails) a routine to follow. Customers will be able to film themselves using the treatment or share a before-and-after picture. The UGC will then serve as social proof and will boost sales of the item.

2. Encourage or guide the creativity of your community with a competition

Gamification is a highly effective way of encouraging customers to generate UGC. For brands, it’s also a good technique for guiding the type of content they want their audience to share. The instructions of a marketing contest will, for example, provide information about the format or the benefits of the product to be promoted.

Calvin Klein, for example, has relied on UGC to democratise its brand image, perceived as too luxurious (and therefore inaccessible) by young consumers. CK created a landing page highlighting the campaign and actively encouraging users to share their publications under the hashtag #MyCalvins.

The emphasis was on the IRL (i.e. authentic) side of the content to break down the brand’s overly upmarket image. In 2024 , the hashtag #mycalvins had over 410 million views on TikTok! This UGC competition, whose main reward was to be shared on CK’s networks, enabled the company to boost its profile among GenZ.

3. Interacting with and rewarding brand ambassadors

As the CK example clearly shows, the main reward sought by users who share UGC is not necessarily a prize.. Ce type d’interactions est plutôt un moyen pour les consommateurs de create a link with their favourite brands. What they generally expect in return is recognition and privileged exchanges with the company.

The key to a viral UGC campaign is to interact as much as possible with your brand ambassadors. Cela passe évidemment par reposter en stories ou directement sur son compte les photos et vidéos partagées par sa communauté. Mais aussi de commenter ces publications, de les remercier pour leur soutien et d’encourager leur créativité.

The most original UGC can be included in the brand’s content strategy (with the agreement of their creators, of course). They can also give access to exclusive benefits (meeting the founders, access to the ambassador programme, etc.).

This approach not only makes it possible to gamify a UGC campaign by creating healthy competition between its customers. Above all, it increases audience loyalty by strengthening the emotional connection between the brand and its consumers.

Conclusion

UGC (User Generated Content) is marketing content that is as engaging as it is effective in triggering the act of buying. To encourage customers to share authentic content, gamification remains one of the most effective levers. Discover our interactive animations to boost your UGC strategy and improve your brand image!

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.

Recruitment method: how and why gamification?

Recruitment method: how and why gamification?

According to a recent study by Opinion Way, 29% of the 56% of companies with recruitment targets are finding it difficult to recruit. Whether it’s advertising, attracting the right profiles or convincing talented people to join their teams, organisations are increasingly exposed to a shortage of staff.

What if the solution to overcoming these challenges and avoiding understaffing was to look to gamification? That’s right, making your recruitment process more interactive and fun can be a good way of standing out from your competitors and attracting the most sought-after to work for your company.

Gamification: an innovative recruitment method

Gamification in recruitment refers to introducing a game mechanic or animation into the recruitment process. The ultimate aim of this strategy is manifold: gamification can be used to attract candidates or to improve their experience so that they don’t give up along the way.

Let’s take an example. In 2004, Google invited candidates to solve a series of equations on the assumption – rightly so – that those with the intelligence and motivation to complete the process would make excellent candidates.

Both parties benefited from adding a fun dimension to the recruitment method. Candidates appreciated being challenged in a more original way than in a traditional job interview. And Google was able to attract a wider range of candidates while selecting the most analytical and persevering profiles.

What are the benefits of gamification in recruitment?

To sum up, introducing gamified elements into the recruitment process can transform the hiring experience into something that is both more entertaining and more productive, for both the recruiter and the recruit.

But let’s look at the companies that choose to recruit through games. In practical terms, this strategy can enable them to :

  • simplify and accelerate the talent selection process,
  • reduce the drop-out rate,
  • but also to highlight the strategic skills of each candidate.

Let’s take a closer look at the virtues of interactive recruitment.

1. Gamification reduces time to hire

Gamification is an excellent time management tool. Games often only take a few minutes for participants and provide recruiters with instant results. This is an excellent way of quickly assessing the relevance of a profile in terms of the skills required for the position.

According to reports from a tech startup, simply replacing the traditional interview process with gamified assessments, such as a coding game, has made their interview cycle 40% faster. The application rate was also 62% higher.

2. Gamification of recruitment improves the candidate experience (CX)

Gamified recruitment also makes the candidate experience more enjoyable. It’s an excellent way of presenting the company’s values and encouraging talented people to join its teams.

As game mechanics are, by their very nature, highly engaging, they help to maintain candidates’ interest throughout the recruitment process. The reward (or points) system built into gamification not only helps to motivate participants. But it also makes it easier to keep them until the final selection stage. Their experience is more fun but also reflects an innovative and modern image of the company.

3. Eliminating prejudice in recruitment

No selection process is completely neutral. Nevertheless, gamification is an objective way of selecting candidates. It’s not the recruiter’s impressions that count, but the results of the game shared with all the talent. Of course, everyone comes with their own weapons, but it’s their skills (both hard and soft skills) that are judged, not the image they project of themselves.

The data generated by gamified recruitment experiences gives companies an objective basis for shortlisting the candidates most likely to be suitable for the job. This can be based on ranking by results, but also on each candidate’s interactions with the game.

The gamification of recruitment is all the more interesting for avoiding discriminating against profiles on the basis of their experience. It’s not the companies they’ve worked for or the positions they’ve held that make the difference. But their ability to solve a puzzle, think creatively and find an innovative solution to a complex problem.

Games are therefore set to replace application forms. Rather than asking applicants to upload their CV and covering letter, companies can offer them the chance to answer a quiz or take part in a competition. The candidates who stand out from the crowd will not only be the most creative, but also the most persistent and motivated to join the company.

The example of Camaïeu X Lena Situations

Following its takeover, Camaïeu decided to make a splash by teaming up with influencer Lena Situations to tease its comeback. But also to give a spotlight to its gamified recruitment campaign run in collaboration with Adictiz.

With the Be Camaïeu* operation, the influencer shared the search for a ‘communications boss’. This exceptional recruitment, which is clearly off the beaten track, is based on a participative approach. Not only are candidates not asked to send a CV, but they are also asked to answer a personality test that highlights their creativity.

But broadcasting the campaign on both the brand’s and the influencer’s social networks also helps to engage their respective communities in the selection process. Members become headhunters, recommending profiles or highlighting those they consider most relevant.

Results :

  • The brand received over 2,000 applications, far more than it had estimated;
  • The profiles were more junior than for a traditional communications manager. For the company, it’s the assurance of bringing in a breath of modernity in its teams. Mais aussi d’accéder à un pool plus large de talents (qui peuvent s’autocensurer par peur de ne pas être légitimes).
  • The press and organic response to the campaign has been spectacular: over 100 articles published (specialist and general press), radio and TV coverage, posts and conversations on social networks.
  • The EMV (Earned Media Value) of this operation was valued at 4 million euros.
Example of gamification recruitment

How can you successfully gamify your recruitment method?

To replicate the success of the Camaïeu campaign, we recommend that you :

  • Define your objectives. A strategic plan will clearly define the weak points in the current recruitment experience that gamification will help to strengthen. This could mean attracting more candidates, limiting drop-out rates or assessing their skills more effectively;
  • Make the game as engaging as possible. Le but principal de l’utilisation d’un jeu n’est pas de dérouter le candidat, mais d engage future employees. Le format utilisé doit donc être pertinent avec le poste proposé, interactif et cohérent avec les valeurs portées par l’entreprise.
  • Promote your recruitment game. Disseminating the gamified recruitment experience is crucial to its success. Influencer marketing can be a good way of doing this, as long as you work with a content creator who matches the profile of the candidates you want to reach.

In 30 minutes, we show you how to gamify your recruitment

Hosting a trade show with interactive activities

Hosting a trade show with interactive activities

Trade shows and conferences are excellent opportunities for companies to network and present their products/services to a wide audience. But taking part in these events also represents a major investment. That’s why organisations need to maximise their ROI by taking advantage of this opportunity to generate leads and sales.

In an environment where they are in direct competition with other exhibitors, how can we differentiate ourselves and achieve these objectives? Gamification is emerging as an effective lever for attracting and converting visitors.

In this article, we take a closer look at the links between gamification and trade shows. We also share our tips on how to host a trade show and win new customers.

Gamification and trade fairs: the obvious way forward

Gamification is the process of turning any activity into a game. It’s a particularly popular tool in digital marketing, but one that companies are increasingly transposing to the physical world. We have already mentioned gamification in shops, but it has long been a central element of trade show experiences.

Exhibitors didn’t wait for gamification to collect business cards to generate leads and win prizes for participants. Physical games have always been incorporated into trade show stands to make them more attractive and encourage visitors to interact with the company.

But playable marketing has come a long way since thenand so are the technologies used on exhibition stands. The arrival of mobile screens and large-format displays (such as interactive kiosks) is opening up new possibilities for businesses. These phygital devices also help to bridge the gap between the digital and physical experience, boosting user engagement on their preferred channels.

The benefits of gamified trade show experiences

Gamify your stand to host a trade show with interactive activities for visitors enables companies to achieve a number of strategic objectives. Here are some of them.

Gain visibility/awareness and engage visitors at a trade show

Trade shows are highly competitive events. Pour animer un salon professionnel, companies have to stand out from hundreds of other exhibitors. Their objective: to capture the attention of a public that no longer knows where to turn.

Gamification is an excellent way to stand out from the crowd. Exhibitors can attract visitors by creating an interactive and entertaining experience that will break the monotony of the other stands.

The public will be more inclined to engage in conversation with a company’s sales staff if they are directly invited to take part in a game. This will be all the more the case if this interactive activity can enable them to win attractive prizes (goodies in the company’s colors, a free trial period, etc.).

Mechanisms such as random drawing or the wheel of fortune are ideal for trade shows. They are clearly identifiable by visitors, who will be naturally drawn to the stand and the chance to win a prize.

Generate leads and collect data through gamification

To ensure that their efforts have an impact beyond the exhibition, companies need to put in place a lead follow-up strategy via personalised content. So one of the biggest challenges of this type of event is lead generation and data collection so that they can be reactivated with relevant information or offers.

Gamification is an excellent way of collecting data on prospects, such as their contact details. But an entry form for a marketing game or even the interactions resulting from the game itself (as with a swiper, for example), can give companies even more valuable information about their audience. This will give them more in-depth knowledge of their target audience’s preferences, buying behaviour and even direct feedback on their products.

At the French Salon International de l’Agriculture, Lidl invited visitors to take part in a one-armed bandit game. Players had to line up 3 identical symbols on the theme of the event in order to win 50 euro vouchers in the chain’s shops. Before launching the interactive game, each participant not only had to fill in a form to provide qualified information. They also had to choose whether or not to receive the company’s newsletter.

Exhibition example - Lidl

Result: Lidl used the game as an effective lever to capture qualified data and generate downloads of its Lidl Plus application. Hosting a trade show enabled Lidl to collect 152K entries and 7K shares on social networks, as well as recruiting 71K optins.

Converting through hosting a trade show

By boosting the visibility of its stand and facilitating lead generation, gamification is already a powerful conversion lever for companies taking part in a trade show. But it can also use its interactive animation to generate more sales, and so maximise its ROI.

In particular, the brand can reward visitor interaction with prizes in the form of purchase incentives. The prizes up for grabs in the Lidl one-armed bandit competition were vouchers to be redeemed directly in Lidl shops.

Similarly, promotional codes shared via an instant win can encourage visitors to complete a sale at the show. Simply adding a validity date (e.g. the duration of the event) can create a sense of urgency and boost the company’s conversion rate.

How can gamified marketing be used to host a trade show?

To maximise the impact of hosting a trade show, companies need to think through their strategy from A to Z. Here are the steps they can take to ensure that they leave no stone unturned in their conversion funnel:

  • Define the objectives of your interactive marketing game. What results does the company want to achieve through gamification? For example, it may want to increase the number of visitors to its stand, generate leads or win new customers.
  • Choosing the right gamification mechanics depending on its objectives and audience. The phygital device via which the game will be presented is also very important. Depending on its budget, the company may opt for an interactive terminalor tablets. It is also important to ensure that the game reflects the company’s identity and that it is clearly identifiable for participants.
  • Defining attractive endowments to boost the participation rate. Depending on the audience’s expectations, the company can offer benefits to all participants (100% winner) or offer physical prizes to the big winners;
  • Distribute your marketing game beyond the trade show. Companies can also use gamification to boost their visibility and their online message. The animation can also be made available via social networks or directly on the company website.
  • Analyse the results and activate the data collected. Gamifying your exhibition stand can help you generate more leads. But this does not guarantee that they will convert into customers. To do that, it will need to follow up its prospects by sending them personalised content and progressively advance them along the sales funnel. Analysis of the data collected will also enable better segmentation of its customer base.

Conclusion

Trade shows are much more than just an event at which your company presents its products and services. It’s an opportunity to connect with your audience and build a loyal and engaged community. To increase the ROI of your exhibition stand, rely on our playable marketing mechanics!

In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign