4 examples of gamification for your marketing objectives

4 examples of gamification for your marketing objectives

Gamification in marketing enables brands to immerse their prospects and customers in highly differentiating interactive experiences. There are many examples of gamification in marketing. The element of fun, the promise of a reward and the opportunity to test your skills are factors that make this approach more effective than traditional promotional formats.

From brand discovery to conversion and loyalty building, gamification offers easy-to-personalise engagement mechanisms. This strategy can be deployed in-store (using interactive terminals or QR codes to be scanned) and online (on-site, in-app, on social networks, via a multimedia advertising campaign, etc.).

To make the most of this marketing tool, your brand can take inspiration from gamification examples. In this article, we share 4 successful use-cases, to be deployed at stages of the customer journey and across marketing channels.

1. Engaging prospects and customers in-app: the example of Quick

As well as increasing the number of downloads and unique users, the challenge for brands that developed their application is to engage and retain users. Gamification offers the opportunity to animate a community effectively, encouraging them to return to the application regularly, and to become VIP members.

One example is the Quick strategy. This fast-food chain has launched an innovative marketing campaign, featuring Tony Parker and interactive elements. The main objectives of this gamification campaign were to generate new leads and engage users, but also boost sign-ups to the loyalty program.

Quick has therefore opted for a Playable App format (native ads that integrate with the mobile experience) and for the Outrun. This campaign enabled Quick to recruit around 4k subscribers in 1 week, 69% of whom were opt-in (a record in the restaurant sector).

The engagement target was met with this fun format, which saw almost 20,000 games played. That illustrates the addictive nature of the game and the retention power of such an operation on a mobile application.

2. Animating your points of sale with interactive terminals: the example of Galerie Lafayette

To attract consumers to their shops, keep them there as long as possible, and encourage them to go checkout (and increase their average shopping basket). Retail companies need to focus on retail marketing levers. Gamification captures the attention of visitors and encourages them to buy in-store.

Galeries Lafayette have opted for interactive marketing by installing interactive terminals in 6 of their outlets. For Mother’s Day, the brand offered the chance to take part in a 3-days 100% winning One-Armed Bandit.

Moreover, the aim of this Playable Marketing campaign was to animate points of sale for this key date. The results exceeded expectations in terms of in-store participation, demonstrating a real interest in the event and the success of this initiative.

A One-Armed Bandit was also available in mobile format in all shops in France via a QR code. By opting for this cross-channel strategy, the company increased the reach of its campaign.

To conclude, this enabled the brand to bring all its shops to life simultaneously. In fact, with a 100% winning concept that was particularly attractive, as all participants won a prize. What’s more, this co-branding operation allowed to collect opt-ins for Galerie Lafayette and its partner brand, Rosemood.

in store gamification example
example gamification in store one-armed bandit

3. Promoting products through gamification: the example of La Roche Posay

To boost their conversion rate and generate more sales, brands also need to innovate to promote their products. Consumers are now sensitive to other mechanisms, in particular social proof (via the opinions of other customers) and interaction with brands.

For its 4 new serums on the Showroomprivé marketplace, La Roche Posay opted for interactive marketing. In this example, the company deployed a 100% winning moment to recruit new qualified leads and boost sales.

This format enabled the company to distribute discount codes. The campaign encouraged participants to make a purchase. In addition, the campaign redirected users to the brand’s website, maximising conversions.

But the campaign also enabled La Roche Posay to qualify new prospects by allowing them to choose their favorite serum at the beginning of the game. The brand was able to collect customer preferences to understand their needs. Thanks to the nearly 20,000 opt-ins collected, it can now retargeting for future operations.

Example of a La Roche Posay endowment

4. Enriching your customer database: the example of Cyrillus

Enriching and qualifying the CRM database is a crucial marketing challenge for brands. This wealth of information enables to better address the needs of its target audience. Indeed, it permits to offer personalised content and offers, and thus convert consumers to various product and service ranges.

To collect and qualify customer data, retailers can rely of gamification. Interactive formats and attractive prizes make it possible to capture the attention of an audience and encourage them to fill in a form. Moreover they can share product preferences using a game mechanic (such as Swiper).

Cyrillus opted for this strategy in order to reach and convert its core target, young mothers. Its gamification campaign was based on a form with a prize draw at the end of the game.

The operation enabled them to pack in the precious missing information (children’s first names + dates of birth + missing telephone numbers). This data can then be reactivated in future campaigns to help the brand communicate at the right time and on the right offer.

example gamification data enrichment

Conclusion

These successful examples of gamification show that this tool can be used to meet the complex challenges faced by brands. Whether you’re looking to recruit new leads, animate your community or build loyalty among your customers, interactive formats allow you to stand out form the crowd and better address your audience. Discover our catalogue of marketing games and interactive format and roll out more dynamic, high-performance campaigns!

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.

Gamification: definition, guide and marketing solutions

Gamification: definition, guide and marketing solutions

What is the purpose of gamification in marketing? First and foremost, gamification is a mean of engaging an audience over the long term. Offering entertaining, interactive content instead of traditional, static content definitely boosts the performance of brand’s marketing campaigns. In fact, 93% of marketers say they use and achieve excellent results with this marketing strategy.

In this guide, we take a closer look at what gamification is and how this marketing tool can help you meet your marketing challenges.

What is marketing gamification?

Gamification is a marketing technique that borrows design elements from games to attract and retain customers. In gamified marketing, consumers are encouraged to perform an action (fill a form, make a purchase, sign up for a loyalty program). This allows them to earn a reward or compete with other users, for example.

Gamification marketing campaigns can take the form of a gamified loyalty program, an interactive quiz to discover offers, or a wheel of chance to win coupons. Among playable elements that brands can integrate into their content or advertising:

  • The points system (to be collected after each action, such as a purchase);
  • Levels and progress bars. LinkedIn, for example, has integrated a progress bar to encourage its users to complete their profiles. Starbucks’ loyalty program also has several levels, each unlocking new benefits.
  • A countdown timer to encourage users to complete an action within a given timeframe

Game mechanics can also include scoring to maximize time spent with the brand. or knowledge games and chance-based animations like the Bonto.

Gamification-Example

History of gamification

The concept of gamification has been widely developed over the course of the 2010s, but is in fact much older. As early as the end of the 19th century, retailers were distributing stamps to reward their most loyal customers. 100 years later, games have also entered the corporate world to boost employee satisfaction and commitment.

But it was American Airlines that gave us the first use case for gamified marketing in 1981. Its AAdvantage loyalty program offered rewards based on the frequency of customer purchases.

The term gamification was coined by Nick peeling in 2002, encouraging research into its effects on the humain brain. In 2005, the first modern gamification platform is created. Bunchball enables brands to add a layer of interactivity and play to their website to boost visitor engagement.

In 2016, gamification’s contribution to marketing is widely recognized by companies, and the sector is worth over $2.8 billion. This market share has only increased, and specialists predict that it will reach 27.7 billion in 2026.

The 3 main benefits of gamification in marketing

By inviting its audience to interact with it via a game or play mechanic, a company can considerably boost the impact and performance of its marketing campaigns.

To better understand how gamification has established itself as an effective marketing tool, whatever the industry, here are its 3 main benefits:

1. Increase user engagement

We’re naturally attracted by the prospect of a reward, but also that of competing against others. By introducing an element of competition, gamification increases user engagement by up to 48%. Because of their interactive nature, engagement rates for gamified campaigns are much higher. Introducing games into the online shopping experience, for example, increases the browsing rate by around 30 %.

2. Collecting data

Recruit new leads and obtain relevant information about your audience is crucial for any company. Contact data not only enables the company to reactivate leads via email or SMS. But the data collected via game marketing campaigns is also very useful for segmenting customers, personalizing offers and building buyer loyalty.

But gamification makes it possible to share lead generation or preference gathering forms in a more organic way. The playful element and the possibility of winning a reward/benefit also boosts participation rates and encourages users to answer honestly.

3. Increase your conversion rate and boost sales.

Gamification also offers powerful purchase incentives. The simple act of sharing discount coupons with participants in a marketing naturally encourages them to buy from the brand. The VIP points system is another gamification mechanism that increases repeat purchases by rewarding consumers for their loyalty. As is the post-purchases game (via a QR code received after the order), which encourages customers to buy from the brand.

How to use gamification in your marketing strategy?

Gamification is a marketing tool that can be perfectly integrated into all stages of the customer journey and across all communication and sales channels. Whether at the moment of discovery, to encourage conversion or build loyalty, on social networks, in your online store or in-store… Interactive marketing can be used in many different ways.

Many brands have opted for gamification to boost their visibility on social networks. Celio, for example, has partnered with a popular influencer to attract consumer’s attention for Father’s Day.

  • Attract visitors to your website with an instant win.

Mechanisms of Instant-win such as the Wheel of Fortune are used to distribute discount vouchers to participants. This type of event, which offers the chance to win prizes instantly, is a great way to drive traffic to your online store and boost sales.

  • Increase online purchases with a marketing game.

Brands can also integrate gamified formats, such as a pinata for example, directly on their website or app. This helps to keep visitors engaged for longer, effectively promote certain products or encourage purchase via targeted incentives.

Gamification-Pinata

Whether in-store or e-commerce, an interactive quiz will enable the brand to better understand its customers’ needs. It can then offer them more relevant products or informative content with greater added value. Interactive quizzes are also widely used to raise awareness of a brand’s offering.

The challenges of gamification

There’s no doubt that gamification marketing can help brands achieve their marketing objectives. However, there are a few points to bear in mind before you start designing an interactive campaign.

First, develop a marketing game requires creativity. Even a simple quiz requires the development of relevant questions that will keep the user’s attention right to the end. Gamified formats also require a certain amount of technical expertise, and may force the company to call on specialized tools.

Conclusion

SaaS solutions such as SaaS gamification platforms enable you to design, personalize, distribute and publicize your gamification marketing campaigns. Adictiz, for example, lets you choose from an exhaustive catalog the mechanics of your choice, according to your objectives. You can then adapt it to your brand universe and easily track the performance of your campaigns. The platform also enables you to activate the data collected directly from the tool, thanks to emailing and segmentation modules.

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.