Gamification: definition, guide and marketing solutions

Gamification: definition, guide and marketing solutions

Quel est le but de la gamification en marketing ? La gamification est un moyen d’engager une audience. Le fait de proposer un contenu interactif booste les performances des campagnes marketing. De fait, 93 % des spécialistes du marketing déclarent utiliser et obtenir d’excellents résultats grâce à cette stratégie marketing. 

Dans ce guide, nous allons vous présenter ce qu’est la gamification et comment cet outil peut vous aider à relever vos défis marketing.

What is marketing gamification?

La gamification est une technique qui emprunte des éléments de conception aux jeux pour attirer et fidéliser les clients. Dans le marketing gamifié, les consommateurs effectuent une action (remplir un formulaire, réaliser un achat, s’inscrire au programme de fidélité). Celle-ci permet de décrocher une récompense. 

Les campagnes marketing de gamification peuvent prendre la forme d’un programme de fidélité gamifié, d’un quiz pour découvrir des offres ou d’une roue de la chance. Parmi les éléments jouables que les marques peuvent intégrer dans leur contenu ou leurs publicités, on retrouve : 

  • Le système de points (à collecter après chaque action, comme un achat par exemple) ; 
  • Les niveaux et barres de progression. LinkedIn a intégré une barre de progression pour encourager ses utilisateurs à remplir leur profil. Le programme de fidélité de Starbucks comporte plusieurs niveaux, chacun permettant de débloquer de nouveaux avantages. 
  • Le compte à rebours pour encourager ses utilisateurs à accomplir une action dans un certain délai. 

Les mécaniques de jeu incluent des scores qui permettent de maximiser le temps passé avec la marque. Ou encore les jeux de connaissance et les animations comme le Bonto

Gamification-Example

History of gamification

Le concept de gamification s’est développé au cours des années 2010, mais il est plus ancien. Dès la fin du 19e siècle, les détaillants distribuent des timbres pour récompenser leurs clients. 100 ans plus tard, les jeux ont fait leur entrée dans le monde de l’entreprise pour booster la satisfaction et l’engagement. 

Mais c’est American Airlines qui nous offre le premier cas d’usage du marketing gamifié en 1981. Son programme de fidélité, AAdvantage proposait des récompenses en fonction de la fréquence d’achat. 

Le terme de gamification a été inventé par Nick Peeling en 2002, encourageant les recherches quant à ses effets sur le cerveau humain. En 2005, la première plateforme de gamification moderne est créée. Bunchball permet aux marques d’ajouter une couche d’interactivité à leur site web pour booster l’engagement des visiteurs. 

En 2016, l’apport de la gamification en marketing est reconnu par les entreprises et le secteur représente plus de 2,8 milliards de dollars. Cette part de marché augmente et les spécialistes prévoient qu’elle atteindra 27,7 milliards d’ici 2026.

The 3 main benefits of gamification in marketing

En invitant son audience à interagir via un jeu ou une mécanique ludique, l’entreprise peut booster l’impact et les performances de ses campagnes marketing. 

Pour mieux comprendre comment la gamification s’est imposée comme un outil marketing, quel que soit le secteur d’activité, voici ses 3 avantages :

1. Increase user engagement

Nous sommes attirés par la perspective d’une récompense, mais aussi celle de nous mesurer à d’autres personnes. En introduisant un élément de compétition, le jeu augmente l’engagement des utilisateurs jusqu’à 48 %. En raison de leur nature interactive, les taux d’engagement des campagnes gamifiées sont plus élevés. Introduire des jeux dans son parcours d’achat en ligne permet d’augmenter le taux de navigation denviron 30 %.

2. Collecting data

Recruit new leads and obtain relevant information about your audience is crucial for any company. Contact data not only enables the company to reactivate leads via email or SMS. But the data collected via game marketing campaigns is also very useful for segmenting customers, personalizing offers and building buyer loyalty.

But gamification makes it possible to share lead generation or preference gathering forms in a more organic way. The playful element and the possibility of winning a reward/benefit also boosts participation rates and encourages users to answer honestly.

3. Increase your conversion rate and boost sales.

Gamification also offers powerful purchase incentives. The simple act of sharing discount coupons with participants in a marketing naturally encourages them to buy from the brand. The VIP points system is another gamification mechanism that increases repeat purchases by rewarding consumers for their loyalty. As is the post-purchases game (via a QR code received after the order), which encourages customers to buy from the brand.

How to use gamification in your marketing strategy?

Gamification is a marketing tool that can be perfectly integrated into all stages of the customer journey and across all communication and sales channels. Whether at the moment of discovery, to encourage conversion or build loyalty, on social networks, in your online store or in-store… Interactive marketing can be used in many different ways.

Many brands have opted for gamification to boost their visibility on social networks. Celio, for example, has partnered with a popular influencer to attract consumer’s attention for Father’s Day.

  • Attract visitors to your website with an instant win.

Mechanisms of Instant-win such as the Wheel of Fortune are used to distribute discount vouchers to participants. This type of event, which offers the chance to win prizes instantly, is a great way to drive traffic to your online store and boost sales.

  • Increase online purchases with a marketing game.

Brands can also integrate gamified formats, such as a pinata for example, directly on their website or app. This helps to keep visitors engaged for longer, effectively promote certain products or encourage purchase via targeted incentives.

Gamification-Pinata

Whether in-store or e-commerce, an interactive quiz will enable the brand to better understand its customers’ needs. It can then offer them more relevant products or informative content with greater added value. Interactive quizzes are also widely used to raise awareness of a brand’s offering.

The challenges of gamification

There’s no doubt that gamification marketing can help brands achieve their marketing objectives. However, there are a few points to bear in mind before you start designing an interactive campaign.

First, develop a marketing game requires creativity. Even a simple quiz requires the development of relevant questions that will keep the user’s attention right to the end. Gamified formats also require a certain amount of technical expertise, and may force the company to call on specialized tools.

Conclusion

SaaS solutions such as SaaS gamification platforms enable you to design, personalize, distribute and publicize your gamification marketing campaigns. Adictiz, for example, lets you choose from an exhaustive catalog the mechanics of your choice, according to your objectives. You can then adapt it to your brand universe and easily track the performance of your campaigns. The platform also enables you to activate the data collected directly from the tool, thanks to emailing and segmentation modules.

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.

Gamification marketing: the complete guide to interacting with your audiences effectively

Gamification marketing: the complete guide to interacting with your audiences effectively

It has never been so difficult to capture the attention of your audience.

Today, we receive over 5,000 messages a day. Whether in real life or online, users are increasingly subject to advertising fatigue. In the digital space alone, more than 18,000 advertisers are vying for consumers’ attention. And one French person in 3 uses Adblock precisely to avoid promotional messages.

The challenges of reaching and engaging your target audience are therefore numerous. Brands need to come up with new ways of connecting with their audience and maintaining that connection in order to generate sales and build a community of loyal customers.

One of the tools that can help you stand out from the crowd is gamification marketing, also known as Playable Marketing. This strategy makes it possible to introduce game-like elements into interactions with the audience.

In this guide, we look back at the origins of the concept and its various current applications. We share with you concrete tools to make it a cornerstone of your marketing strategy and an effective lever for achieving all your strategic objectives.

What is gamification?

Gamification refers to the use of mechanisms traditionally found in the world of games. It can involve introducing rewards into the user experience, challenging the audience or even providing levels and rankings to be reached in the customer journey.

The aim of gamification is to stimulate the participation, commitment and motivation of target audiences. By making it more fun and interactive, the proposed experience becomes not only more positive, but also more impactful.

It also enables an exchange to take place between the advertiser and its target audience, enabling various objectives to be pursued (getting to know the target audience better, rewarding them, getting them to take an action such as creating an account, for example).

A brief history of the gamification concept

The concept of gamification emerged in the 1980s and 1990s. The idea of transposing game mechanics into non-game environments appeared in the first educational software and business simulations. Organisations began to integrate points and rewards systems into their training or employee management programmes. Examples include the first flight simulators used to train pilots, which adopted gamification elements (such as progression and feedback) to reinforce participants’ learning.

But the term gamification was first used in 2002. It is attributed to Nick Pelling, a British programmer, who used it to describe the introduction of playful elements into user interfaces to make them more attractive. At the time, however, the concept was largely unknown to the general public.

It didn’t really take off until the 2010s, thanks in particular to the rise of smartphones (and with them mobile applications and interactive platforms). The use of badges, points systems and rankings is becoming more widespread, particularly in fitness applications and educational websites (such as Duolingo, for example).

At the same time, the first major gamification conferences, such as the Gamification Summit, are being organised. They are attracting specialists from the marketing, training and health sectors.

Today we also talk about Playable marketing, a strategy that enables multiple strategic objectives to be met via a range of interactive advertising formats.

But what are the uses of gamification in marketing today?

The different uses of gamification today

Gamification has established itself as a lever in many fields. By exploiting the mechanisms of games, it makes it possible to stimulate commitment, motivation and retention of information that would otherwise be perceived as boring.

Thanks to games, everyday and even trivial experiences become much more fun and therefore memorable for the user. Games can be used in a wide range of fields, and that’s what we’re going to look at next.

Gamification in marketing

It can be used at every stage of the customer journey. In particular, it can be used to attract and retain customers by offering them an immersive and entertaining experience.

Gamification is used, for example, to boost its loyalty program, as with Starbucks Rewards. The brand offers points and rewards for every purchase made. It is also possible to organise promotional games (online competitions, instant wins) to generate commitment and encourage purchases. In-store, gamification can be deployed via interactive terminals or mobile devices at checkouts to collect customer data in a fun way or reward visitors with vouchers.

Gamification in education

Gamification also transforms the learning experience. This is known as edutainment. By making it more interactive and therefore engaging, it helps to increase learner motivation.

The platform Duolingo utilise par exemple des systèmes de points, de niveaux et de séries pour enourager la régularité de ses utilisateurs. La gamification est aussi à l’origine de formats comme les serious games, qui reposent sur les simulations interactives pour favoriser la compréhension de concepts complexes.

Gamification for human resources

Companies use gamification to better assess candidates’ skills and optimise their recruitment process. C’est aussi un levier efficace pour favoriser l’évolution des talents au sein de l’entreprise et donc mieux engager et fidéliser ses employés.

Platforms such as Pymetrics for example, offer mini-games to assess candidates’ cognitive and behavioural skills. Organisations are also using gamified tools to incorporate challenges into their training courses or to boost their recognition programmes (as in the case of Salesforce Trailhead).

Gamification is also an ideal tool for strengthening team cohesion.

Gamification in healthcare

Game mechanisms can enable healthcare professionals to encourage healthier behaviour or help patients adopt new habits.

Fitness applications such as Strava, for example, use rankings and challenges between friends to boost the achievement of sporting objectives. But hospital departments (particularly in rehabilitation) are also using serious games to help patients recover their motor skills without becoming discouraged.

Gamification in the banking sector

In the banking and insurance sector, gamification simplifies the learning of complex concepts and encourages the adoption of good financial behaviour. It is used in particular in savings applications (to motivate users to put money aside).

Gamification is also very useful for presenting and explaining banking offers to prospective customers, or for highlighting commitments.

Gamification for brands: a versatile tool

It has established itself as a powerful cross-functional lever in many sectors. By enabling organisations to better engage and motivate their audiences, it makes every interaction captivating and memorable. What’s more, with the evolution of communication channels and technologies (such as AI and augmented reality), its field of application is constantly expanding.

In marketing and communications, gamification enables companies to move their prospects and customers along the customer journey. At every stage of the customer experience, gamified marketing offers concrete solutions that make brand communications more impactful.

Let’s find out how gamification can help brands achieve their marketing objectives.

1. Get to know your audience better through gamification

With the announced end of third-party cookies, brands need to find new ways of collecting customer data. Data is essential if they are to better understand who they are talking to and identify the needs and expectations of their audience.

In this context, games can multiply the number of interactions, and therefore the opportunities for collecting user data (behavioural data such as product preferences, for example). Retailers can also capture email addresses or opt-in data by introducing a contact form at the beginning or end of their interactive experiences.

Kiabi, for example, launched a campaign combining an engaging mechanic (an instant win) and a media campaign to recruit qualified leads. Using an enriched form, the brand was able to collect key data, which it then used to segment and personalise its communications. The brand was then able to personalise its emails to strengthen its relationship with its audience.

Kiabi - Flip&Win - gamification guide

2. Engaging prospects and customers through interactive experiences

Gamification is an essential tool for capturing the attention of potential customers and encouraging them to interact with a brand. En intégrant des mécanismes inspirés des jeux dans leur campagne marketing ainsi que dans le parcours d’achat, les marques peuvent augmenter la récurrence mais aussi la durée des interactions avec leur audience.

Gamification makes interactions between the brand and its customers positive, and therefore memorable. Games naturally capture attention and motivate users to participate, thanks to rewards or challenges. Games also provide an immersive brand experience. Shoppers feel more involved and entertained, which creates a positive emotional relationship with the brand.

For its 70th anniversary, Boulanger launched an interactive quiz highlighting the brand’s world and history. The operation was a great success, attracting a large number of participants. With a 95% success rate in the Quiz, this initiative was able to mobilise a large audience, reflecting users’ interest in the brand and its offers, with over 18k clicks on the offers at the end of the game.

Bonlanger - 70 years quiz - gamification guide

3. Boost your conversion strategy to generate more sales

Gamification is also a powerful lever to help brands generate more sales. First and foremost, it’s an excellent way of gaining visibility and attracting buyers’ attention with an entertaining experience (like a Winning Instant or an Advent Calendar, for example).

Playable marketing or the gamification of the customer journey fits perfectly into a Drive-to-Store strategy or Drive-to-Web. For example, visitors to a website can take part in an online game and win a voucher to spend in shop.

Conversely, in-store customers can access a game via a QR code, for example, after their purchase and be redirected to the brand’s online shop or app for more information. In both cases, players are encouraged to discover their gift or take advantage of a discount coupon, generating more traffic to the brand’s various contact points.

Finally, gamification can be used to better retarget qualified leads (with product suggestions generated on the basis of data collected during the game).

To boost your conversion strategy, Lindt has bet on playable marketing. The brand exceeded its lead generation target with 19k new opt-ins thanks to a virtual Easter egg hunt. The campaign engaged a targeted audience, with each participant spending an average of 1 min 40 on the game. A gate code (uploading proof of purchase before being able to play) linked to the purchase of Lindt bunnies offered a chance to win a family weekend, boosting sales during this crucial commercial period for the brand.

Lindt - treasure hunt - gamification guide

4. Building customer loyalty through original reward schemes

Building customer loyalty is a crucial dynamic for brands. It has a direct impact on their profitability and growth. Acquiring new customers costs between 5 and 25 times more expensive than retaining existing customers. A 5% increase in customer loyalty can generate an increase in profits of between 25% and 95%.

By increasing the number of interactions between the brand and consumers, gamification helps to consolidate the customer relationship. Elle offre aussi aux enseignes des original ways of rewarding buyers and encourage them to continue ordering from them. Gamified loyalty programmes stimulate customers to climb the ladder to pass levels and unlock new rewards.

But other game formats such as Surveys and Customizers can also boost customer retention by giving them a voice and promoting their creativity. In this way, the brand collects feedback on its products (via a survey), continuously improving the experience offered. It can also offer opportunities for collaboration/co-creation (via the Customizer, for example), proposing items that are more likely to appeal to its audience.

voting mechanism

How do you gamify marketing?

Gamification therefore has the potential to transform the way companies communicate and engage their customers . To boost their marketing strategy, all they have to do is introduce playful mechanics into the strategic aspects of their brand experience. Here are the key steps for getting started with Playable Marketing.

1. Defining your objectives

First and foremost, it is crucial to clearly define your objectives. A brand that embarks on a gamification strategy will have much more impact if it targets a specific strategic outcome. The aim is to use this new lever to reduce the friction experienced by its customers or to reinforce the stage of its sales funnel that is performing least well.

In this way, brands can :

  • Target engagement: increase the time spent on your application or website;
  • Generate leads: capture customer information via a form that precedes or follows the game mechanic and collect optins (by integrating a push optin into the game path);
  • Educating customers: making products and services more understandable through interactive and educational mechanisms;
  • Improve loyalty: gamify your loyalty programme, etc.

2. Identify your target audience

The Playable marketing strategy must also be adapted to the audience the brand wants to reach. Si le marketing jouable offre à l’entreprise des outils de collecte de données, il est important, en amont, d’étudier sa cible pour comprendre :

  • Online behaviour;
  • Their preferences (particularly in terms of communication channels, types of interaction, etc.);
  • Their expectations/bain point (to offer attractive prizes, which will naturally boost the participation rate).

3. Choosing the right game mechanics and rewards

Depending on its strategic objectives and target audience, the brand can then turn to the most appropriate gamification mechanism. For example, instant-win formats (which immediately tell players whether or not they have won) are particularly useful for raising brand awareness and generating sales through the distribution of promotional codes.

The choice of endowments is also crucial. Users must feel there is real value in taking part, whether through material or symbolic rewards, as well as exclusive benefits (behind-the-scenes access to the brand, never-before-seen content or premium services).

endowment gamification guide

4. Get the right equipment and surround yourself with the right people

Gamification requires the use of a specialised platform such as Adictiz for example, which gives them access to a wide catalogue of playable formats. You then need to be able to choose the right mechanics, customise the gameplay and the graphic universe of the campaigns so that it is aligned with your objectives and consistent with the brand’s universe.

A platform like Adictiz is often more than just a platform. There are usually additional services to manage the campaigns (data segmentation solution, modules for sending automatic emails to participants, CRM connectors, custom developments, etc.). .

The design studio Adictiz provides brands with a step-by-step guide to creating their campaign. Not forgetting the Media Agency, which boosts performance through a tailor-made media strategy and real expertise in digital marketing (social ads, emailing, etc.)

5. Test and measure results

To guarantee the effectiveness of a gamified marketing strategy, it is important to adopt a continuous improvement approach. It is therefore important to :

  • Launch an initial pilot campaign to test what works before extending it;
  • Track strategic KPIs: participation rate, time spent, leads generated, conversion, etc.
  • Adapt and optimise future playable marketing campaigns by adjusting the mechanics used, the player journey or the rewards offered according to the feedback.

Conclusion

Gamification is a powerful lever for transforming your future marketing campaigns into interactive, high-performance marketing campaigns. By maximising interaction with your audience and rewarding your users, you can increase their satisfaction and loyalty and, ultimately, your marketing performance. Adictiz can help you design high-impact campaigns that are tailored to your objectives and your target audience! Discover our interactive mechanisms and services tailored to your needs!

In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

10 ideas for marketing competitions to suit all objectives

10 ideas for marketing competitions to suit all objectives

Marketing competitions are an ideal tool for achieving a range of marketing objectives, from raising brand awareness to building customer loyalty.) In this article, we share with you 10 imarketing competitions ideas used by brands to raise their profile, generate leads and boost their conversion rate.

Create your own gamification marketing campaigns, adapting these examples to your brand universe, the expectations of your audience and your objectives.

1. Boost brand awareness with attractive gameplay

Competition ideas enable companies to increase their visibility and brand awareness. The Qui Veut du Fromage brand relied on this format for one of its commercial highlights: Easter. Its campaign featured a puzzle game accessible after registration via JWT, enabling the brand to recruit new subscribers to its site.

What we’ve learned: to increase your visibility, you need to focus on the appeal of instant wins. Participants are inclined to take part because they know immediately if they have won. As a result of the campaign, over 2K clicks were directed to strategic pages on the site.

QVDF - puzzle competition

2. Marketing competitions ideas to generate leads

Gamified marketing campaigns can be used to expand your audience and generate leads. This format captures the attention of visitors, and can be used to promote a range of products, for example.

Electrolux launched a Slicer to highlight its eco-responsible products and the launch of its website. Users could win vouchers. This enabled the brand to collect leads and product preferences while boosting its conversion rate. The campaign generated 23K registrations with an opt-in rate of 51%.

Remember: the key is to offer attractive prizes (promotional codes and products) to attract the interest of qualified prospects.

Electrolux - Slicer competition

3. Qualifying leads and converting through games

As well as facilitating the collection of leads, the competition also helps to qualify them and therefore boost the conversion rate. Leroy Merlin’s ‘Renovation’ campaign collected leads (creation of customer accounts) while qualifying them using the Swiper mechanism. This competition enabled the company to collect customer preferences based on their renovation projects.

Remember: to qualify leads, we rely on mechanics that allow us to collect customer preferences, such as Swiper, Battle, etc. The game enables users to be segmented according to their purchasing intentions and offers to be sent out that are tailored to the needs of each participant.

Leroy Merlin - swiper competitions

4. Promote your offer and identify potential customers

The competition also makes it possible to identify which of the leads collected are intentional (i.e. the most likely to convert), while at the same time highlighting an offer or commitment made by the company. Total has used the game as a lever to find out which of its customers and prospects are responsive to a specific offer. Sent to part of its CRM database, the Quiz was used to promote the offer in an educational way and to identify potential customers.

Remember: mechanisms such as Quizzes and Surveys are relevant to this objective. By asking questions about their intentions, companies can recruit leads to retarget, thereby maximising the conversion of their campaign.

Total - survey competition

5. Promoting your products

Competitions can be used as a marketing tool to promote products in an original way. The Electrolux campaign generated a high rate of engagement (2.5 games per player on average), giving the brand’s products visibility. This represents more than 2 minutes of interaction with its target audience, a record amount of attention time that the brand was able to take advantage of to reinforce the memorability of its products.

Remember: to capture attention and encourage message retention, rely on captivating mechanics that encourage users to try again and maximise the interaction time between the brand and its customers.

Electrolux - competition form

6. Attract in-store leads with a Drive to store game

A competition is a tool for capturing the attention of your audience with the aim of redirecting this traffic to your physical points of sale. This is the drive-to-store strategy employed by Aushopping. The company has chosen the Outrun, an immersive experience, to raise the profile of its shopping centres. The game, which focuses on engagement and lead generation, encourages web-to-store traffic. It achieved an excellent conversion rate: almost all of the 39,000 visitors to the game filled in the form and played, underlining the appeal of the operation.

Remember: the choice of an immersive mechanism is relevant because it is in line with the brand’s objective (drive-to-store).

Aushopping - Outrun competition

7. Engaging your audience during a special event

By offering brands the opportunity to challenge their community, the competition becomes a lever for engagement. Boulanger has chosen the Social gauge to recruit as many optins as possible during product live events. But also to engage its community on social networks. Each subscriber could try their luck in the prize draw to win products from the Live event. But users were encouraged to share the competition with their friends and family, as the more people who took part, the greater the value of the products up for grabs!

Remember: offering your community the chance to take part in a collective challenge, with increasingly attractive prizes up for grabs, is an excellent way of boosting engagement and virality.

Boulanger - social gauge

8. Educating customers and memorising a message

The challenge of educating the market is a strategic one for many business sectors, such as the energy sector. GRDF has opted for an edutainment approach, scripting the mechanics of the system to make it easy to understand. Tiny Wings around the production of Green Gas. This format enabled the brand to promote its eco-friendly offer in an offbeat and memorable way. The score-based game engaged users, encouraging them to spend time with the brand and to remember it.

Remember: gamification is a way of raising audience awareness of your values or highlighting your commitments. The key here is to use an engaging mechanism to get your message across.

GRDF - Tiny Wings

9. Continue to engage your audience in off-peak periods

Certain periods of the year are complex in terms of communication. During the summer holidays, for example, consumers are less attentive to the messages being shared. To maintain the link during these two months, Showroomprivé launched its Summer trips campaign. By featuring Parc Astérix as a partner, the brand was able to generate leads that responded to the game. The results were impressive, both in terms of participation (177K users) and engagement (with a rate of 90%).

Remember: the strength of this campaign was that it was able to adapt its creative universe to the busy commercial period. Users were all the more receptive to these competition ideas as they could win a free trip to Parc Astérix.

Showroomprivé - Outrun

10. Refine customer knowledge by collecting preferences

Competitions are an effective way of collecting first-party data. It’s a tool for getting to know your audience and understanding customer needs. With this in mind, My M&M’s has launched a Vote to find out what its community prefers in terms of wedding colours and themes. The game, which was rolled out in France, Germany and the UK, enabled the brand to raise the profile of its products, while at the same time collecting data on its customers’ preferences. .

Remember: The competition enables us to collect data on the preferences of our audience. The challenge will be to use this information to segment new leads in order to create retargeting campaigns.

MnMs - Click and Win

In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

Playable App: an interactive solution for mobile apps

Playable App: an interactive solution for mobile apps

Today, 74% of consumers use mobile applications with the intention of making a purchase. M-commerce (i.e. online sales made via a mobile device) thus represents 44% of e-commerce revenues.

It is therefore becoming crucial for brands to create their mobile applications, but above all to optimise the experience they offer their customers. The buying experience on an app is not the same as on a website. Companies need to find ways of engaging visitors, encouraging them to make purchases, but also to return to the application.

This article looks at an effective strategy for achieving all these objectives: the Playable App. By making their in-app experience interactive and fun, brands can boost revenues and build user loyalty!

What is a Playable App?

A Playable App integrates gamification elements into the in-app user experience. Throughout their journey on the app, visitors can be engaged through fun and interactive mechanisms.

These interactive in-app animations allow you to immediately win prizes, promotional codes or loyalty points, for example.

To achieve this, the brand can integrate a game of instant wins into the shopping experience. A Wheel of Chance can be available on the application’s home screen, to encourage purchases using the promo code obtained. In exchange, the company can ask the participant to subscribe to its mailing list and tick an opt-in box.

The different strategic objectives of a Playable App

Developing an application represents an investment. This investment is motivated by the prospect of reach a different type of consumer (like GenZ), but also to boost revenues. One study shows that the average shopping basket for mobile users is 37% higher than on the web.

To attract as many buyers as possible and encourage them to place an order, the company needs to offer a smooth, pleasant and secure experience.

Here’s how the Playable App – the integration of playable mechanics into a mobile application journey – is helping the brand to achieve these objectives.

Optimising the browsing experience and making it more fluid

The primary benefit of offering an in-app experience is to make it enjoyable and intuitive. Game mechanics can facilitate access to information. In this way, the company can draw the user’s attention to certain stages in their journey, directing them to products on special offer or the registration form for a loyalty programme, for example.

Users will find it easier to navigate the application. This is an important in-app feature, as the screen of a mobile device is smaller than that of a computer. The game window will help you find your way around an environment, while making navigation dynamic through playful animations.

Quick launched a Playable App campaign based around the star Tony Parker and gamification elements. By integrating an Outrun into the navigation, the retailer’s aim was to generate new leads. But also to engage participants and boost sign-ups to the loyalty programme. This advertising format enabled Quick to recruit 4k registrations in 1 week, 69% of which were opt-in (a record for the sector).

Quick - playable outrun

Create repeat visits and engagement on the app

The playable mechanics transform a static browsing experience into a dynamic, fun in-app experience. Users are encouraged to interact with the application’s content, which encourages them to stay. This is the case if the company relies on game mechanics that encourage recurrence (such as Beer Pong or Outrun).

The more enjoyable and potentially rewarding the experience is for the user, the more likely they will be to return. Games build customer loyalty by giving them the chance to unlock attractive benefits or prizes.

It’s easy to imagine an Advent Calendar integrated into the browsing experience. Shoppers will be encouraged to return for a chance to win gifts or discount vouchers on their Christmas shopping.

The Floa Banks Floa Sweets campaign aimed to boost awareness and usage. Through an engaging mechanic (Match 3) and attractive prizes, the company was able to recruit and retain users. It has also been able to boost app downloads.

Floa bank - playable outrun

Encourage repeat purchases via the application

Finally, the Playable App is a way for the company to encourage visitors to make a purchase. A game can be a conversion lever enabling the brand to distribute e-coupons as an incentive to place an order.

But the game can also be a lever for up-selling or cross-selling. Using product preferences collected via a Shopping List or Swiper, the brand can share recommendations and generate additional sales.

Showroomprive launched an in-app campaign to promote the Rituals range, with a 100% winning game. Via the marketing game Flip&Win. The company’s objectives were to engage users of the mobile application. But also to give visibility to Rituals products, recruit qualified leads and stimulate sales. The campaign was a great success, with over 56k registrations, 60% of which were opt-ins.

showroomprivé - playable flip&win

Conclusion

The Playable App is the future of m-commerce. By making the browsing experience on your app more interactive and engaging, you can attract as many visitors as possible, encouraging them to return and make purchases. Discover our interactive marketing solution and offer your users addictive branded games!

In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

4 examples of gamification for your marketing objectives

4 examples of gamification for your marketing objectives

Gamification in marketing enables brands to immerse their prospects and customers in highly differentiating interactive experiences. There are many examples of gamification in marketing. The element of fun, the promise of a reward and the opportunity to test your skills are factors that make this approach more effective than traditional promotional formats.

From brand discovery to conversion and loyalty building, gamification offers easy-to-personalise engagement mechanisms. This strategy can be deployed in-store (using interactive terminals or QR codes to be scanned) and online (on-site, in-app, on social networks, via a multimedia advertising campaign, etc.).

To make the most of this marketing tool, your brand can take inspiration from gamification examples. In this article, we share 4 successful use-cases, to be deployed at stages of the customer journey and across marketing channels.

1. Engaging prospects and customers in-app: the example of Quick

As well as increasing the number of downloads and unique users, the challenge for brands that developed their application is to engage and retain users. Gamification offers the opportunity to animate a community effectively, encouraging them to return to the application regularly, and to become VIP members.

One example is the Quick strategy. This fast-food chain has launched an innovative marketing campaign, featuring Tony Parker and interactive elements. The main objectives of this gamification campaign were to generate new leads and engage users, but also boost sign-ups to the loyalty program.

Quick has therefore opted for a Playable App format (native ads that integrate with the mobile experience) and for the Outrun. This campaign enabled Quick to recruit around 4k subscribers in 1 week, 69% of whom were opt-in (a record in the restaurant sector).

The engagement target was met with this fun format, which saw almost 20,000 games played. That illustrates the addictive nature of the game and the retention power of such an operation on a mobile application.

2. Animating your points of sale with interactive terminals: the example of Galerie Lafayette

To attract consumers to their shops, keep them there as long as possible, and encourage them to go checkout (and increase their average shopping basket). Retail companies need to focus on retail marketing levers. Gamification captures the attention of visitors and encourages them to buy in-store.

Galeries Lafayette have opted for interactive marketing by installing interactive terminals in 6 of their outlets. For Mother’s Day, the brand offered the chance to take part in a 3-days 100% winning One-Armed Bandit.

Moreover, the aim of this Playable Marketing campaign was to animate points of sale for this key date. The results exceeded expectations in terms of in-store participation, demonstrating a real interest in the event and the success of this initiative.

A One-Armed Bandit was also available in mobile format in all shops in France via a QR code. By opting for this cross-channel strategy, the company increased the reach of its campaign.

To conclude, this enabled the brand to bring all its shops to life simultaneously. In fact, with a 100% winning concept that was particularly attractive, as all participants won a prize. What’s more, this co-branding operation allowed to collect opt-ins for Galerie Lafayette and its partner brand, Rosemood.

in store gamification example
example gamification in store one-armed bandit

3. Promoting products through gamification: the example of La Roche Posay

To boost their conversion rate and generate more sales, brands also need to innovate to promote their products. Consumers are now sensitive to other mechanisms, in particular social proof (via the opinions of other customers) and interaction with brands.

For its 4 new serums on the Showroomprivé marketplace, La Roche Posay opted for interactive marketing. In this example, the company deployed a 100% winning moment to recruit new qualified leads and boost sales.

This format enabled the company to distribute discount codes. The campaign encouraged participants to make a purchase. In addition, the campaign redirected users to the brand’s website, maximising conversions.

But the campaign also enabled La Roche Posay to qualify new prospects by allowing them to choose their favorite serum at the beginning of the game. The brand was able to collect customer preferences to understand their needs. Thanks to the nearly 20,000 opt-ins collected, it can now retargeting for future operations.

Example of a La Roche Posay endowment

4. Enriching your customer database: the example of Cyrillus

Enriching and qualifying the CRM database is a crucial marketing challenge for brands. This wealth of information enables to better address the needs of its target audience. Indeed, it permits to offer personalised content and offers, and thus convert consumers to various product and service ranges.

To collect and qualify customer data, retailers can rely of gamification. Interactive formats and attractive prizes make it possible to capture the attention of an audience and encourage them to fill in a form. Moreover they can share product preferences using a game mechanic (such as Swiper).

Cyrillus opted for this strategy in order to reach and convert its core target, young mothers. Its gamification campaign was based on a form with a prize draw at the end of the game.

The operation enabled them to pack in the precious missing information (children’s first names + dates of birth + missing telephone numbers). This data can then be reactivated in future campaigns to help the brand communicate at the right time and on the right offer.

example gamification data enrichment

Conclusion

These successful examples of gamification show that this tool can be used to meet the complex challenges faced by brands. Whether you’re looking to recruit new leads, animate your community or build loyalty among your customers, interactive formats allow you to stand out form the crowd and better address your audience. Discover our catalogue of marketing games and interactive format and roll out more dynamic, high-performance campaigns!

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.